Tróia 3D: Playable Historical Location Recreation

26/06/2022

Troia 3D

Concept

This first-person, 3D virtual experience game of a virtual roman Tróia, Portugal, including a historical tour in both English and Portuguese. The playable version can be found here. Playable Version

What is it?

Explore our first 3D demo of roman Tróia, Portugal.
In this short demo you can explore the models we created in blender and learn about Tróia through interactable points, with info and images. This is a prototype and only available for browsers and Windows/MacOS (recommended over WebGL). It can be played in English or in Portuguese. Currently only the Portuguese interactions have voice over.

Core Mechanics

In terms of game mechanics it is simple, basic 3D character movement, colorful halos showing interaction points, with a button to interact and listen/see the historical info.

Unity Game Inspiration

The main inspirations for this was the latest Ubisoft's Assassin's Creed games' discovery tours, with a mix of old school GTA waypoints.

Blender Development

Outside of the game itself we were provided with images of a small maquette created by archeologists of the current historical dig site, alongside some reference material of what it may have looked like. The development was then put into creating salga 1, and the baths (salga 2 had been created by a former group), putting them all together, and giving them textures.

Unity Development

From there Unity development consisted of adding colliders to most items, adding NPCs (these were external assets) with simple animations. Then making a 3D player character in first-person, and creating a prefab for an interactable location (with text, the option for an image) and an interactable collider. In Portuguese, rather than just the image and text, I also narrated it all.

Conclusion

This was a second go at blender, and even though I was part of it my main focus was within Unity, and making sure the game ran smoothly and the experience was intuitive and it could give the players a sense of achievement from learning everything we had to showcase (which is why there is a completion and different types of interactable locations). Due to the extremely large blender file, I recommend playing on a PC/Mac for good performance, WebGL's performance isn't the best in the public version.

I am a big fan of history, so having the opportunity to bring one to life was truly great! Click here to play it if you haven't already!